Why is voice of resurgence so expensive




















Popular Comments. There are no comments yet for this card. Skeletextman " Something a two drop shouldn't be able to do. Wait it does WHAT? Report Abuse. This card is strange to play with. Usually with an expensive mythic you want to protect it in various ways. With this one you just want to trade right after it hits the table so you can populate that token!

Rootborn Defenses right after this one died and the Selesnya player will be in a good position preferably when blitz just attacked with a Burning-Tree Emissary fueled start! Even if you don't trade for the token early you have pretty much disabled counterspells, always nice. I wish they paid more attention to balancing this particular mythic in an otherwise spectacular cycle. Legion's Initiative is a totally reasonable, cool Boros card about which I'm very happy, but so inferior it's upsetting.

Instead of making a sweet, flavorful, build-around-me selesnya card they throw out something so generically over-powered that every single deck running its colors will auto include four provided they can afford them?

What makes it especially egregious is how appropriately narrower the other guild mythics are such as Council of the Absolute or Deadbridge Chant, both of which are totally playable, awesome cards in addition to the aforementioned Legion's Initiative. What does this accomplish? I think the Selesnya mages got the shaft most of all, in that their new spicy "Selesnya mythic" isn't even designed for them to build around, but rather is just a stupidly strong card.

The Boros card says "swing with dem Boros weenies! Remember the old card game "War" that we all used to play as kids you know, my king takes your nine, your jack takes my deuce, and so on? Well, now Magic has become that game. This card gets a 5 out of 5 simply because it is SO overpowered for SO little mana that it is silly. You thought Thragtusk was powerful? Get a load of this card! It's like a Thragtusk and a powerful enchantment all in one for only 2 CMC.

A list may be found here. The most powerful incarnation of Sligh came soon after, with the release of the Tempest set. More modern versions of Sligh have been called " Red Deck Wins ". These decks have more control elements than traditional Sligh, and it is debatable whether or not they deserve the title. This is an archetype that, like White Weenie, has been around since the birth of the game and is still being played today.

These decks usually combine the mana acceleration and fat creatures of Green with the burn spells of Red. These decks used the card Fires of Yavimaya to give Haste to large creatures like Blastoderm and Flametongue Kavu as well as the tokens generated from Saproling Burst. These decks used powerful cheap creatures like Grim Lavamancer and Wild Mongrel coupled with a strong burn component in order to give Control decks problems. The deck had a short run of Vintage relevancy under the name San Diego Zoo.

Stompy refers to the quicker variants of Mono-Green aggro decks. These use dozens of one-mana creatures and as little as nine lands. The deck reached the height of its success while the Urza's block was legal in Standard. Since then, the deck has fallen out of favor with tournament-level Magic players, succeeding sparingly in Vintage and Legacy tournaments. Suicide refers to nearly any Black aggro deck.

The deck uses Black creatures which tend to be efficiently costed yet have a life-threatening drawback, such as Phyrexian Negator or Flesh Reaver. The most successful incarnation of this deck included cards from the Tempest and Urza's Saga blocks such as Hatred , Sarcomancy , and Phyrexian Negator. The discontinuation of Dark Ritual has severely decreased the power of this deck in Standard. For a while, variants of Suicide were viable in Vintage and Legacy but these seem to have fallen out of favor.

Blue aggro decks are known as Fish decks, referring to the Merfolk cards that used to populate them before the creature type faded from prominence. Fish has enjoyed little success in Standard , becoming viable as a potential answer to the Tolarian Academy -based decks of Urza's Saga and later under the name "Skies" as an answer to the Rebel decks of the Masques block. Most of Fish's success has come in the Vintage format, where the counterspells and other disruption available to the deck make it nearly the only aggro deck viable in the format that does not include Mishra's Workshop.

Some aggro decks only exist with a few variations and for a short period of time, due to being based around a specific card which is not reprinted or a specific mechanic. This Artifact-based aggro deck can only be built in the Vintage format, where the accelerant Mishra's Workshop is legal. The deck is based on casting four-mana creatures such as Juggernaut or Su-Chi quickly and reliably.

Combining the card Stormbind with the card Whiteout allowed a large amount of creature removal, although some versions did not include Whiteout.

This extraordinarily powerful Mono-Black aggro deck existed while the Ice Age block was legal in Standard. It held such dominance over the metagame that many players referred to the time of its popularity as " The Black Summer ".

As mentioned above, this was a fundamentally different version of White Weenie. These creatures had the ability to bypass counterspells and gain mass card advantage by fetching other Rebels. Later versions of the deck looked little like the earlier versions as the deck morphed heavily in order to win the mirror match a game against another Rebel deck. The deck proved to be overpowered in the Vintage format, leading to the restriction of Gush , which provided the deck an easy way to draw cards without paying any mana.

The deck has fallen in popularity since that restriction. This deck, based around the heavy discard theme of the Odyssey block , was first constructed upon the release of the Torment set which included the Madness mechanic. It continues to be successful in Extended , Legacy , and Vintage today, with only minuscule changes in the main deck from its original Standard form. The deck uses the Madness mechanic to play spells cheaply or for free, as well as the Flashback mechanic to maximize the use of cards or play Roar of the Wurm for four mana.

This deck utilized the bevy of Green creatures in the Odyssey block that grow larger when there are seven cards in the graveyard. While this deck has never attained the popularity of its Madness -based cousin, it has still placed well in tournaments. Goblin decks existed before the release of the Onslaught set, but they were casual decks with little tournament promise. Onslaught brought a large number of tournament-playable Goblins to the game, such as Skirk Prospector and Goblin Piledriver.

The Goblin deck also enjoyed heavy success in Extended as well, which led to the banning of Goblin Lackey and Goblin Recruiter in that format. Debatably the most powerful aggro deck that has ever existed, Affinity is an Artifact-based aggro deck using mainly cards from the Mirrodin block.

It uses creatures with the Modular ability as well as creatures that can be played cheaply or for free due to the Affinity ability. The deck combines these with draw spells in the form of Skullclamp or Thoughtcast , pump in the form of Cranial Plating , and direct damage in the form of Shrapnel Blast and Disciple of the Vault.

After this ban, the deck still existed in a mutated form in Standard known as "Erayo Affinity" for a while. Affinity has not been as successful in Legacy or Vintage due to the presence of powerful hoser cards such as Null Rod. Cards included: Arcbound Ravager where not banned , Arcbound Worker , Disciple of the Vault where not banned , the artifact lands where not banned , Cranial Plating.

The deck typically deploys the powerful Boros Reckoner as a blocker and uses Orzhov Charm to recycle the one drops to feed its aristocrats, bounce threats to save them from removal, or kill opposing creatures. The deck relies on the synergy between all of its component parts to be competitive, rather than relying on the power of its cards.



0コメント

  • 1000 / 1000