Where is podleys joint in paper mario




















Unfortunately Mario does not have this information and he must run away from the battle and walk into town. Speak to Vivian and she will complain that she cannot find the bomb, then search the first clump of grass on the left at the town entrance and the superbombbomb will pop out. Return the bomb to Vivian and she will thank Mario for his kindness and decide to help him get his name back.

Now that Vivian has joined up, press the X button to dip into the shadows. Use this technique to eavesdrop on the crows hanging out around town, they have some hilarious conversations. On the right side of the graveyard a couple of crows let it slip that the only person who knows the bad guys name is locked under the Creepy Steeple.

Walk out of town and the imposter will confront Mario again. Once again you must run away from the battle.

Make your way to the Steeple and jump down the well in front of the gate. In the room to the right of the spring there are a large number of enemies, use Vivian's shadow duck to avoid fighting this army and continue to the right. Push against the door and it will slide up the incline, then duck into the shadows and let it slide over Mario. Go through door on the other side of the sliding gate to find a save point and a shine sprite.

Roll up into a tube and head through the passage to a room with a section of wooden floor. Butt stomp the floor and fall through. In the next area walk to the right and search the foreground of the room in-between the windows all the way to the right to find a star piece. Once again, roll up into a tube and go through the passage to the left.

In this room there is a yellow bird on a perch. Duck into the shadows with Vivian and he will reveal the name of Doopliss. Open the chests to find a Power Plus Badge, Mr. Softener, The letter P, and a blue key. Ground pound the lower right section of the floor to reveal a star piece.

Leave the Steeple and return to town. At the barn before the village the imposter will once again challenge Mario to a battle. This time, input the name Doopliss and the imposter will run in terror. Once again you must follow him back to the bell tower in the steeple. Once you reach the tower for the final confrontation Mario's allies have been fooled by the imposter and will take sides with the enemy. At first, Vivian figures out that the shadow she has been helping is really Mario and will not join the battle but after the first two turns she changes her mind and helps you out.

The imposter will use Mario's normal attacks against you which can be blocked easily. Make sure to keep hitting him with Vivian's strike to get the extra fire damage between turns. After He is defeated Mario returns to normal, Vivian permanently joins the team, and the chapter ends.

Tech is now conflicted about his feeling for the princess and before he will let her send an email to Mario she must answer five questions correctly. A: Thousand Year Door Opens. What is the goal of Grodus leader of the X-Nauts?

A: A 1, year old demon's soul What does Sir Grodus wish to do with this ancient demon's soul? A: Bring the demon back to life. What is required to seal the demon back up again? The scene then switches to Bowser as he attempts to reach Glitzville. Unfortunately for him his flying machine falls into the sea. You once again get to take control of the Koopa King as he stomp through the ocean. Use his fire breath to take out obstacles and jelly fish.

If you continue to get pieces of meat he can grow as big as the screen. Before going to the door take Mario to the right of the door and up one level. In here slip through the crack to a room with a bunch of spikes.

With your new shadow move made your way to the treasure chest. In this chest is the Spike Shield. In West Rogue port in the first house when you enter the area, walk upstairs and roll through the small entrance on the right had wall. This will take Mario behind the house to a shine sprite.

To begin the next, walk into the Inn and talk to Flavio the adventurer. He will agree to take Mario to Keelhaul Key as long as he gets to keep the treasure.

Flavio readies a boat and a crew at the docks but when Mario speaks to him, it turns out that the navigator has gone missing. Flavio knows of a navigator that is rumored to live in Rogueport and Mario is charged with finding the bloke. First go talk to the bartender, then head to the east side of town and jump over the gap to where the Shy Guy is standing.

Then head up onto the rooftop via the wooden boxes and jump across the gap to the left using Yoshi. Notice the chimney on this house? Roll Mario up into a tube and head on down to meat Admiral Bobbery.

The sea-dog will refuse to help Mario and send him away, but first head into his back room and get the shine sprite. Leave his house and head to the Inn to speak to the bartender Podley. Nonetheless, I'd much rather just live with the continuity flaws than disregard original origin story altogether. This debate is continued to some extent in Mario's bio, but I'll warn readers here that I make no attempt to settle it - just present the two sides of the issue.

Baby Mario would show up in subsequent Mario games, though clothed in a toddler version of Mario's overalls instead of just a diaper. Despite his tiny stature, Baby Mario can swing a golf club or drive a go-kart with the best of them. He cries less loudly now, which is a plus. However, his continued presence is a bit of a pain for Mario purists. Mario playing a tennis match against Bowser is enough of a stretch; Mario playing tennis against his own infant self is another matter altogether.

He's not playable, but he makes an ever-so-quick cameo in the game's intro movie. During the opening match between the Mario Bros. He's only there for a second or two, but I'm sure it's him.

This marked the beginning of the Yoshies' adventure to deliver Baby Mario to his parents. Since then, Baby Mario's been spotted on golf courses and tennis courts. While the regular green Yoshi popped out of his shell fully grown, the special classes of Yoshies - red, yellow and blue - were little squirts whom Mario carried around and fed enemies until they matured. Additionally, each time Mario toppled one of the Koopalings' castles, he freed one of the captive Yoshi eggs.

At the end of the game, when Mario and Peach return to Yoshi's house, the seven eggs hatched, producing seven baby Yoshies. Curiously, while the eggs all had yellow spots, Yoshies of all four colors emerged. This flaw was fixed when Nintendo ported thew game to Game Boy Advance. The heroes of Yoshi's Story were also supposed to be juveniles - ones who hadn't yet cracked out of their shells when Baby Bowser zapped Yoshi's Island into storybook flatness.

These eight Yoshi kids, however, didn't look any different than full-sized Yoshies. Mario rescues the egg and it eventually hatches into a cute Baby Yoshi - complete with an eggshell diaper. This tagalong is more customizable than most. Players get the option of naming the little guy and colors varied from one game to another.

I got an orange one and named him Doshi. Though tiny, this Baby Yoshi packs a punch. Mario can ride on his back to get around a little more quickly. And in battle, the Baby Yoshi can stomp and slurp as well as a full-grown one. His Slurp ability, which allows him to swallow one enemy and spit it at another, is instrumental in the defeat of the Armored Harriers, a pair of baddies made from the hardest substance in the Marioverse.

In the game's epilogue, we find that Baby Yoshi has re-entered the Glitz Pit fighting circuit as a solo act. He fights under the name "The Great Gonzalez Jr. Ball Bunny will attempt to jump on Wario and turn him into Ball Wario, then shoot his newly round form into his basket.

Alternatively, Wario will be trying to squash Ball Bunny into a make a basket with him on his side of the court. There, he's the fourth boss in a stage called "A Town in Chaos.

He'll snatch Baby Mario right off Yoshi's back. Bandit has a profile here, however, because he is also Yoshi's opponent in a series of mini-games Yoshi can find during his adventure. Yoshi and Bandit square off in such competitions as Balloon Toss, in which they must key in a certain sequence to toss the gradually expanding balloon to their opponents, or Watermelon Spit, where they try to snipe each other with a high-speed stream of watermelon seeds.

Some players might not know that Bandit is also a playable character. While on the map screen, a player could hold select and then press X, X, Y, B and then A to unlock a special menu that allowed both practice sessions of the microgames and a two-player version of certain games.

Whoever held the second controller played as Bandit, making him the first playable Shy Guy ever in a Mario game. Bandy Andy has been around long enough to learn a secret or two, and he'll blab if Mario gives him a chance.

Loose lips sink ships, of course, and soon Bandy Andy vanishes, just like the other missing fighters he's warned you about. Bandy Andy is a particular member of the generic Bandit enemy class, as his name might imply. Dixie and Kiddy sit this fight out and leave the heroics to Enguarde, the smiling swordfish that has served the Kong family since the days of the original Donkey Kong Country.

Enguarde must poke Barbos' soft body during the brief seconds in which his shell opens up. Belcha is the boss of the game's first area, Lake Orangutanga. He's is a giant animate barrel that spits smaller, inanimate barrels. Dixie must crack open the barrels and throw the contents - beetles, unless I'm mistaken - into Belcha's mouth. Doing so causes the big guy to burp, which will send him rocketing backwards. Eventually, he'll burp himself right off the pier.

Before the much- feared Belome goes down in the fight against Mallow and Mario early in the game, he predicts, "If you defeat me, you still won't beat me. Beware the flood! Mario and company fight Belome again in Belome Temple, the complex located beneath the shifting sands of the Land's End desert.

This time, he's even stronger and he'll eat party members and generate clones of them. As a point of interest, Belome thinks Mario tastes sour, Geno tastes like wood, Peach tastes peachy, Bowser tastes worst, and Mallow tastes the best. In Japan, Belome's name can also be written as "Berome. Though his body is gone, Biff still spends his time lifting barbells. If Luigi knocks one of the punching bags into Biff as he floats by, he'll be vulnerable just long enough for Luigi to suck him up with this vacuum.

According to the Game Boy Horror on Biff, he likes weightlifting and lilies, the latter because they symbolize purity. He claims to be powerful and uses words like "methinks," but if Mario can pick him up and throw him three times, he'll explode and Mario will earn a star. According to reader Tinus, the Ring Golf mode makes players hit a ring that the Big Bob-Omb is wearing - a difficult task.

He's a supersized version of the regular Boo ghosts, who made their debut in Super Mario Bros. Unlike his underlings, however, the Big Boo doesn't shy away if he looks Mario in the face. Mario defeats him by kicking blocks upward into the Big Boo's face. It's a blue-toned version of the same ghost - presumably the Big Blue Boo. But because this ghost is anything but big, I'll assume this name was just given arbitrarily.

The Boo Mansion area of Super Mario 64 pits Mario against the Big Boo in a boss battle three separate times for three separate stars, as reader Tinus reminds me. He even used a smaller Boo to "punch. A crown, after all, is the primary defining characteristic of King Boo aside from his size.

Though, again, the cackle only shows up in the Big Boo's Haunt stage. Since the Big Boo had no crown in the Nintendo 64 incarnation of Super Mario 64, maybe the programmers just decided to place the game more on continuity with the current state of the Marioverse. As Mario hops from one island to the next in a sea of lava, he eventually comes to one populated by three Bullies, minor baddies that look like Bob-Ombs with bull's horns.

They'll try to knock Mario into the lava if he steps into their line of sight. Once the three Bullies are boiled, the Big Bully will drop down and take Mario on. He's no real threat, though. All Mario has to do is trick him into plunging into the lava and he'll earn a star. He loves the dark and hates the light, so the only way to defeat him is to attack his lantern to brighten the room - and weaken him.

Once Mario stomps the Big Lantern Ghost, he can break open the lantern, revealing Watt, the source of the light and Mario's sixth companion. Pelting him with eggs make him grow bigger. Then he dies. Bionkinton is a fairly generic-looking cloud, from which helmet- wearing chickens launch at Mario. When Bionkinton absorbs twenty shots from Mario's Sky Pop, the considerably more-menacing Tatanga appears.

Oddly, while nearly every other enemy in Super Mario Land has a Japanese name, the chickens Bionkinton fires are simply named "Chicken. It's not Ostro. It's not Birdetta. It's Birdo, and she's a girl. One should also note that Birdo's emblematic bow only showed up in the promotional artwirk initially. Nintendo didn't add it to her sprite until Super Mario All-Stars. By hopping on her eggs and tossing then back in her face, Mario and his friends could beat Birdo and open the portal to the next level.

Later in the game, Birdo got tougher, mixing fireballs into the stream of projectiles shooting from her cannon-shaped proboscis. Unfortunately for Birdo, those behind Super Mario Bros. In both the game's ending and instruction manual, Birdo's name shows up as "Ostro," which is actually the name of the ostrich-like baddie ridden by Shy Guys - that's Birdo as a beast of burden, which is another Yoshi-before-there- was-a-Yoshi connection.

Furthermore, some clown at Nintendo decided to decide that the bow-adorned Birdo was a transvestite - "He thinks he is a girl and likes to be called 'Birdetta,'" as the instruction manual put it. But that transvestite complication has since vanished, especially since Birdo is now a quasi-love interest for Yoshi, who also blurs the gender line by producing eggs. That's pre- Yoshi connection number three. At first, it seemed Birdo would go the way of Stanley the Bugman, dropping out of sight after her fifteen minutes of video game fame.

As one of Valentina's guards, Birdo shot eggs as fiercely as ever as a one of the many bird-pets skulking around the Nimbus Land Castle.

Birdo bounced from the fringes of obscure cameo land to the mainstream Mario crew in in Mario Tennis for the Nintendo Each have appeared regularly since. This also means that Birdo followed in the footsteps of Donkey Kong and Wario as a former foe that reformed into a friend.

Her popularity has grown in the past few years. In Mario Kart: Double Dash!! Birdo's likeness even graced the box art for Super Mario Advance - which, interestingly, is the third remake of Super Mario Bros.

A giant robotic version of Birdo, Robirdo, even replaced the second Mouser, who had previously been boss of level And players could now pluck the bow from Birdo's head if they wanted. The act does nothing to further their battles with Birdo, but it's a Mario first nonetheless.

Birdo also has a voice in Super Mario Advance - an eloquent and evil sounding voice. In most games, though, she merely makes honking, quacking noises, with a vocabulary limited to her own name. Birdo treads the line between goodie and baddie in Mario and Luigi: Superstar Saga. The Princess Peach who gets her voice stolen by Cackletta is actually a cleverly disguised Birdo. Later, the bazooka- beaked one becomes an adoring apprentice to Popple after sense gets knocked back into the previous apprentice, an amnesiac Bowser.

But it would seem the writers of the game's script decided to bring back Birdo's ambiguous gender. Popple pauses before referring to Birdo as a "dame," and Birdo insists that Popple call her the more feminine "Birdie.

What's interesting is that she appears in the intro sequence as a generic race. Even more interesting: there's not a single pink Birdo. Mario and his friends would have to jump onto the eggs in midair, pick them up and throw them back at her. She was never completely absent, just under the radar. Entries with an asterisk mean that Birdo appears as a generic race - not as the specific pink egg-spitter we all know and love. In Japan, I suppose, this unique Birdo the one they call "Catherine.

Once Mario and Luigi ascend to the mountain's summit, they see him incubating an egg, the contents of which are, of course, evil. Once Mario and Luigi beat the hatchling, a nasty fire-breather named Dragohoho, Blablanadon returns to Hoohoo Village. Much later in the game, Bowletta pilots Bowser's castle high into the sky, where she rains down fiery terror on the good people of Beanbean Kingdom.

Mario and Luigi's only hope at getting high in the sky is, of course, Blablanadon, who waits at the castle entrance to fly the brothers back down again when they emerge victorious. Bleak is the boss of K3, the tallest mountain in the entire Northern Kremisphere and the fifth area of the game.

The battle departs from typical boss fights, however. It's a snowball fight that plays more like Swanky's Sideshow, the mini- games in which Dixie must throw balls at targets. Chuckola who, despite lacking flesh, has still managed to become obese and wedge himself in a doorway.

Mario and Luigi must blast Bloat out of the way with dynamite. Mario first meets them in the plaza in Rogueport, where Luigi details their escapades in Rumblebump Volcano. Blooey, sporting what would appear to be a golden tan, seems none too pleased with the adventure, however.

He apparently got dunked in lava and, now crispy fried, blames Luigi. He'd be playable if you could play Luigi's quest. But you can't. Bobbery, however, isn't keen of being found.

Once Mario stumbles upon the secret entrance into his locked house, he finds that Bobbery - a standard black Bob-Omb who sports with a big white moustache, a sailor's hat and a nautical steering wheel spinning about on his back - is completely unwilling to leave on a high-seas adventure.

Podley, proprietor of Rogueport's soda bar and the one guy privy to the inside scoop on Rogueport residents, explains that Bobbery's beloved wife, Scarlette, passed away from a sudden illness while he was away on a voyage long ago.

Since then, Bobbery has been too depressed to do much of anything. Fortunately, Podley has an old letter that Scarlette wrote before she died and he asks Mario to deliver it.

Upon reading the letter, Bobbery realizes that Scarlette would have wanted him to continue living. He merrily skips off to the S. Flavio to join Flavio's crew. Once on Keelhaul Key, Bobbery takes a licking from some pirate ghosts and seems nearly ready to kick the bucket.

But a sip of Chuckola Cola fills the old guy with the life he needs to keep on fighting. Bobbery joins Mario's party. Bobbery has similar talents as Bombette from the first Paper Mario.

It makes sense, as both characters are Bob-Ombs. In battle, Bobbery explodes to harm enemies. Out of battle, he can explode to blast open secret passage ways. No matter how many times Bobbery explodes, he always reforms, good as new. He's the second playable Bob-Omb ever in a Mario game. Syrup's personal pet. Wario first fights Bobo in the S. Teacup area of the original Wario Land. She swoops at Wario and sends smaller birds at Wario like projectiles.

The oversized avian shows up again in the game's sequel, Wario Land II, as the boss of the second area - again, the S. I'm actually not completely sure that "Bobo" is the character's name.

Jay Mitchell, reader and self-described Wariologist, brought the character to my attention, but I have yet to verify it online. If another Wario buffs can help me check this out, I'd appreciate it.

Boddle, the president of the Yoshi Fan Club, loves Yoshies so much that he wears a Yoshi egg like clothes. He even poured his money into constructing a theater so the Yoshies can come to Beanbean Kingdom and watch movies.

When Mario and Luigi first meet Boddle, he's using a fragment of the shattered Beanstar to decorate the theater marquee. He's willing to lend the piece to the Mario Bros.

Mario and Luigi have no choice but to search the world for Bean Fruit, a delicacy that grows underground. If they feed the Bean Fruit to the seven different colors of Yoshies - red, orange, yellow, green, azure, blue and purple - the respective Yoshies will lay a neon egg that Boddle will use in the sign.

Together, the two brothers names are Bubbles and Boddle, which sounds just a bit like the classic Taito arcade game, Bubble Bobble. The resemblance is probably coincidental. A shapeless, grimacing ghost that Luigi must fight in the mansion's backyard cemetery. Once Luigi beats Bogmire, he can access the third wing of the mansion. An outburst in front of her bosses, the Koopa Bros. All the other Bob-Ombs respect Bombette and many of the male ones seem to be head-over-heals in love with her.

Bombette is the first playable Bob-Omb in any Mario game. Despite her size, Bombette packs a lot of power. She can explode - though she re-forms after every explosion - or send her round little body careening into enemies.

Her explosions can also break through walls to reveal hidden rooms and passageways. But those Bob-Ombs didn't show the personality Bombette does. They just mindlessly walked forward, stopped, and then exploded, taking out anyone - good guys or bad guys - who might be standing nearby. Bob-Ombs were actually the first Super Mario Bros. Of all the baddies in the game, only they appeared in Super Mario Bros.

Unlike their nasty black-colored brethren, the Bob-Omb Buddies would help Mario and shoot him from their cannons to let him reach far-off ledges. Presumably, Bombette, whose Japanese name is "Pinky," is one of these friendly ones, thought the Paper Mario series offers many friendly Bob-Ombs of all colors. Ana and her troop of ninjas tries to kill him but fail. Kat and her dog Paw rush to Ana's rescue. Kat shred Boneheads into ribbons.

I have no idea why this guy's name is plural, but I'd presume it's a typo. Bonetail is the older brother of Hooktail and Gloomtail. A skeletal beast, he awaits Mario at the bottom of the Pit of Trials. The fight against him is purportedly the toughest in the game. Bo Diddly was a famous musician and singer. Boo was a generic baddie who lived in fortresses and other dark places. Of the many, many new baddies introduced in Super Mario Bros.

Though their name changed to simply "Boo," their behavior has remained virtually identical: look at Boo, Boo won't move; turn away, he tries to bite you in the butt. Boos have been popular ever since. They congregated in myriad forms in their own haunted houses in Super Mario World and appeared as items in Super Mario Kart that, when used, would render a character invisible and steal opponents' weapons. This ghost wasn't so shy in Mario Tennis, the first game to feature a playable Boo.

Apparently, phobia of looking people in the face fades when faced with athletic competition. I remember when the preview specs for Mario Tennis were released. Several websites listed Boo as being a female character because the Japanese version of the game listen the ghost's name as "Teresa. The remaining twenty Boos have no names, and Luigi dispatches them in the form of the jumbo ghost, Boolossus.

A generic Boo also materialized as a playable character in Mario Party 5, replacing the much-missed Donkey Kong. Boo had previously shown up in each of the Mario Party games as an instrument players could use to rob opponents of money or even stars.

Though Mario Party 5's Boo lacked feet or a body, he competed in games with the rest of the characters. Now that King Boo has risen to popularity, it will be interesting to see whether the generic Boo persists as a playable character. Camelot decided to inclue him in Mario Power Tennis, in which he could summon his spectral companions to help defeat his opponents. You haven't played real tennis until you see a wall of Boos materialize against you mid-match. In recent years, they seem to have overcome their fears in order to pursue tennis and other social activities.

They usually appear in groups and fly in formation. From time to time, giant Boos make surprise appearances. Game Boy Advance - Mario vs. Luigi must trick Boolossus, the third boss in Luigi's Mansion, into popping itself on the horn of one of the unicorn statues on the balcony. Doing so will cause Boolossus to divide into its smaller members, whom Luigi can freeze with ice and suck into the Poltergust Scattered throughout the various kingdoms of the Mushroom World are fortresses Mario must conquer.

In each of fortresses lurks Boom- Boom, a brutish Koopa mini-boss who swings a pair of mighty biceps as he scuttles around the floor. If Mario stomps Boom-Boom three times, he drops a crystal that will unlock a door on the map screen. When beaten, Boomer performs a melodramatic death scene before plummeting off the chandelier and onto the floor. Booster lived in Booster Tower, which sat atop Booster Hill. Surrounded only by toy trains and his three beetle-collecting Snifit pals, Booster went quite mad.

Smithy first arrived in Mario's world by crashing through the roof of Bowser's Keep in his giant sword-shaped vehicle, Exor, during the middle of Mario and Bowser's umpteenth fight. Consequently, the three figures central to the brawl - Bowser, Mario, and Peach - went flying in three different directions. Peach happened to land on the balcony of Booster Tower.

Mario and his crew intervened just in time, however; Booster ended up kissing Bowser and returning to his tower wifeless.

Technically, Booster could also end up kissing Mario. Different kissing variations depend on how quickly Mario collects Peach's various bridal articles: her shoes, her brooch, her ring, and her crown.

I'm just going by the best-case scenario here. Undaunted, Booster played with his trains until a second woman fell from the sky: Valentina, the villainess who had been plotting to overthrow the Nimbus Land royal family.

Somehow, the two fell in love. With his big red nose, bug eyes, and wild facial hair, Booster bore a more-than-passing resemblance to Wario. A painting of a guy who looks a lot like Wario - big nose, moustache, yellow hat - even hangs in the lobby of Booster Tower, in the wall of portraits showing Booster's ancestors.

Players can spot this one easily because the blue Snifit that casually peruses each painting, one by one, jumps back when he sees Wario's mug in the slot marked "Booster the Second. Too bad, because Booster is a kickass character, with kickass theme music to boot.

This Boo serves as an advisor to Lady Bow and seems very protective of her. Bow and Bootler's exchanges, however, involve quite a bit more shouting that the polite ones in the Mushroom Kingdom court. Apparently, Booter traveled the world with Goompa and Koopa Koot when they were younger.

Various asides throughout the game reference Bootler's legendary status. Bootler is just as adoring of his mistress as ever. No, scratch that. A bunch of red and yellow Yoshies reside there, plus one green one - the Yoshi we all know and love - and one blue one - Yoshi's jerk of an alterego, Boshi. It's not evident in the English translation, but Boshi was conceived as a rival for Yoshi on the same lines as Wario and Waluigi were for Mario and Luigi.

The Japanese root "warui," which means bad," got blended into Yoshi's name to turn "Washi" - or possibly "Warshi" or "Warushi. Boshi certainly looks tough. He sports some wicked shades and a spiked choker. The other Yoshies resent Boshi because he dominates the Mushroom Derby, the Yoshi footrace, and will only take challengers on a one-on-one basis.

Once Mario shows up, Yoshi schools Boshi and the races open up to everybody. Boshi reforms. Lady Bow is the reigning royalty for the Boo Kingdom. She oversees all matters ghost- related. And unlike her shy brethren, haughty but well-intentioned Lady Bow does not shrink away from conflict.

Her deadly fan weapon in tow, this glamorous ghost joins Mario and his friends to help destroy Tubba Blubba, a lumbering, purple Koopa who's been snacking on Lady Bow's subjects in the desert town of Gusty Gulch.

The weakness, it turns out, is that Tubba keeps his disembodied-yet-still beating heart in the basement of a locked shack in Gusty Gulch. After defeating Tubba Blubba and his talking heart, Mario and Bow emerge victorious. Tubba Blubba coughs up the ghosts he's eaten while Bow's butler Bootler materializes with the Star Spirit.

Lady Bow decides to see Mario though his entire journey. She's a formidable fighter who can slap enemies or whack them with her war fan. Lady Bow can also make Mario become invisible. They're vacationing in Poshley Heights. Lady Bow's name keeps in synch with the tendency for Marioverse women to have names that are cute, sweet or diminutive objects.

This is, of course, if you pronounce her name to rhyme with "foe" and "doe," instead of "cow" or "how. Just another example of Nintendo's "to hell with continuity" policy. Interesting, though. Bowletta is born when Mario and Luigi stomp Cackletta's body, displacing her angry spirit.

Cackletta's assistant, Fawful, pumps her soul into Bowser's unconscious body. Ever wondered what Bowser would look like with breasts? Well go find a picture of Bowletta and you'll know. Everyone in the game seems to take to referring to this monstrous amalgam as Bowletta right away, too.

Bowletta is the second-to-last battle in the game. And, as any Mario fan would know, Bowletta is hardly the first gender-vague character in the series, what with Toad, Yoshi and Birdo and all. Initially, though, it's not Bowser Jr.

It's Shadow Mario, Mario's shady doppelganger - as opposed to his twin brother Luigi or his alterego Wario or his infant self Baby Mario or his twin's alterego Waluigi or his doctor alterego Dr. He's a Mario-shaped silhouette bounding behind a row of hula-dancing Pianta folk.

Under a court order, Mario must postpone his vacation and clean up the graffiti with a water-powered jetpack design by the mad Dr. Washing away graffiti means leaving Princess Peach behind. Surprising no one, she gets nabbed - this time, by Shadow Mario. After a showdown at roller coaster funland Pinna Park, Shadow Mario removes his mask to reveal the face of young Koopa royalty. Bowser Jr. In a few short minutes, this revelation changes a lot about the Marioverse, actually.

After all, why would Bowser wait until his eighth child to name one "Bowser Jr. Certainly seems younger than the original brood. Furthermore, Bowser Jr. Gadd's inventions serve evil purposes as well as good. And finally, Princess Peach's apparent willingness to believe that she's Bowser's Jr. In the game's final battle, Mario duels Bowser and Bowser Jr.

Naturally, he and Peach escape safely. Surprisingly, Bowser and his son seem to escape okay as well. They end up on some island near Isle Delfino, relatively unscathed.

Proving Bowser Jr. The little guy has yet to cause too much trouble, however. He even wore his mask from his Shadow Mario costume. He also raced with his father in Mario Kart: Double Dash!! The young master Bowser appears alongside his pops in Mario Power Tennis, proving that he is quickly becoming a Mario series regular. He seems to have collected the old Gaddbrush for this appearance, as well, as both his super movers involve using that awful goopy paint to ensure a victory.

As a side note, it's obvious that while Bowser Jr. I recently came across an interesting point regarding the apparent paradox between Bowser Jr. Whether this fight is from Super Mario Bros. Thus, this may be unintentional proof on Nintendo's part that Bowser Jr. Using that black Koopa magic, Bowser subjugated the Mushroom people, transforming them into bricks, stones and "field horsehair plants. He's tormented Mario, Luigi, and mushroom folk alike ever since.

The origins of Bowser's name are not as well-documented as other Mario characters'. I remember reading somewhere that Shigeru Miyamoto took the name Kuppa from a brand of Asian plateware, thus keeping within the theme of naming characters after food and food- related stuff. However, I can't remember where I read this and researching it online hasn't turned up much. If you'd like to read this post in full, check the recommended reading section at the end of this guide; I put its address.

Quite a few readers have also been lobbying the Koopa-Kappa connection as a possible explanation for Bowser's surname. In Japanese folklore, Kappa are water-dwelling creatures who prey upon humans somewhat like vampires do in western folklore.

Kappas resemble turtles somewhat, and in some depictions they even have shells, much like the Koopas do. Kappas, however, also have the distinct trait of having hollow-bowl like heads filled with water.

If the water spills out, the Kappa dies. No Koopas have this trait, though it did show in Super Mario World; on the climb up to the Yellow Switch Palace on Yoshi's Island, Mario passes through a small body of water on top of a hill.

According to the American instruction manual, this geographical formation is called Kappa Mountain, though the game never mentions this. An actual Kappa shows up in Animal Crossing as Kap'n, the seafaring, cucumber-loving turtle-looking thing, whom the American version never specifies as a Kappa.

So clearly such a reference would not be out of place in a Nintendo game. If having three plausible origins didn't cloud the matter enough already, one of the Mushroom Kingdom's specials on the translation quirks of Japanese Mario games into English states that Bowser had no first name in the original Super Mario Bros.

Whatever he was called in Japanese translated to "Big Devil Koopa. Finally, Patrick Gremillion wrote in and informed me that Bowser may have gotten his doggy-sounding first name in a way similar to how the Koopalings got theirs. One of the members of the classic rock-pop group Shanana is nicknamed "Bowzer.

Although this plot contradicted Nintendo's earlier story of the Mario brothers hailing from Brooklyn, the continuity works from Bowser's side. No matter where these Mushroom Kingdom-native babies fit into the Marioverse, it's the same Bowser who's been wreaking havoc, whether as a spoiled child king or a full-grown king. Bowser lost this first fight, as he would subsequent ones - and, hell, all future ones, too.

Kamek whisked Baby Bowser into the sky, to grow up and devise future schemes for future games. For certain reasons, arbitrary though they might be, the activities Bowser did as a baby in the Yoshi's Island games are listed in their own profile, under "Baby Bowser.

Every fourth level introduced the brothers to a different Bowser clone. Each could be defeated either by tagging - and apparently removing - the hammer that keeps Bowser's bridge from collapsing or by being sprayed with a volley of fireballs, which would reduce the clones to their original states and fall into the lava.

Each Bowser, notably, lacked his trademark fire-red mane in the game, though all the promotional art showed him with it. Bowser wreaked similar havoc in The Lost Levels: breathing fire, tossing hammers, and blocking access to Peach and her Mushroom Retainers.

And, once again, stages leading up to the last were marked by more decoy Bowsers - and in stages A through D, sometimes more than one Bowser in a stage.

The big guy sat out Super Mario Bros. As per their father's instructions, the Koopalings had each raided the castles of various kingdoms in the Mushroom World, stolen the kings' magic wands, and transformed them into animals. A glaring, unanswered question Super Mario Bros. Although diehard Mario fans would probably be thrilled to meet her, Nintendo has yet to introduce Bowser's better half - the closest thing to a wife so far has been that old hag Magikoopa Kammy Koopa.

But regardless of whether his wife lived there too, Super Mario Bros. After collapsing fortresses, legions of army tanks and fleets of airships, Mario or Luigi had to trick thudbutt Bowser into crashing through the brick floor of his throne room.

Bowser's Super Mario Bros. Bowser got a bit craftier for Super Mario World. After the brothers survived the terrors of his neon fortress, the Mario Bros.

Some well-placed hits, however, sent the Koopa King hurtling into the night sky. Hanging out with Mario and Peach in various spin-offs that began popping up after Super Mario World didn't change Bowser's nasty ways, however.

The Mario series entered bit territory with Mario's quest to break the curse Bowser places over the Mushroom Kingdom castle. A Koopa spell magically imprisoned Peach and her subjects in the castle walls unless Mario finds the stars Bowser secreted away in the castle's various nooks. So Nintendo made Paper Mario not the same series.

The original Paper Mario was for Nintendo Paper Mario and the Thousand Door was for Gamecube. Super Paper Mario was for Wii. Paper Mario was invented in for the game "Paper Mario" on Nintendo Paper Mario happened in Is paper mario can play at two. It Will Be Released In Yes you can. Super Paper Mario. Paper Mario 2. Super Paper Mario 3. There is no passwords in any paper Mario. Paper Mario No, he is not. She gets hypnotized in super paper Mario not paper mario Log in. Paper Mario. Study now.

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