Where is destard uo




















In Felucca a pair of wyverns, an ancient wrym and a group of fire elementals stand guard over a pair of teleporter sparkles.

The western sparkle, nearest to the slope from level two, leads to level four of Dungeon Deceit, the eastern sparkle will take you to Terathan Keep. Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information. Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies.

It is mandatory to procure user consent prior to running these cookies on your website. Skip to content. News Archives Wiki Home. Page History. Level One Entering the dungeon through the area marked with an x on the map you find yourself in a ledge above a vast cavern, this large central area is inhabited by dragons, greater dragons and, in Trammel, a few wyverns.

At the eastern end of this area is a small pool, this pool is home to a considerable group of water elementals Returning to the ledge and continuing away from the entrance the distance to the cavern floor becomes higher and steeper, decent into it now needing to be via a path down. Level Two Descending the slope from level one the first thing you notice to the east is a further slope leading down to level three.

Follow the long corridor until you meet Garok Al-Mat at 9. Help him escape, and he gives reagents. Now backtrack to the door and walk east. Follow the corridor until you reach the well-build room and walk over the bridge at 11 into the dragon's nest, where you loot everything. The Fountain has healing powrs. Backtrack and move to the teleporter marked 2 which brings you to 3.

First use the key you find to unlock the door to the entrance, then follow the secret passage north to reach the teleporter at at 4 which brings you to 6. Go up the stairs and take the magical weapon, before taking the teleporter 5 to leave for the dungeon Despise , or just leave the dungeon.

Hythloth is the final destination of Ultima VII although the game doesn't refer to it by name , the path to the Black Gate of the Guardian. A very complicated maze with countless traps and puzzles. After opening the entrance door at 1 , walk south from the throne room and loot the Fellowship quarters at 2. Then return to the throne and walk through the curtain to flip the switch at 3. Now go north to the prison at 4. Play with the switch until you've gotten the key and pulled a hidden lever for a secret exit.

Follow the corridor east, solve the wall puzzle at 5 and walk north until you reach the dragon cave at 6 with said Dragons and some nice armour. Avoid the mirror at 7 and the teleporter at 8 , as they are both traps. Enter the Fellowship hall, lift the medallion and let it go to open the northern door. Go through the northern secret corridor.

While it is possible to take the northern route, it is easier to walk through the eastern illusionary wall and follow the invisible path until reaching the teleporter 14 , which will lead to Walk through another fake wall to reach the Throne of Changes at Sit on it and wait to get teleported.

Go through the southern fake wall and get the key from the body. Go through the north-western fake wall to kill the mage and loot his place.

Then sit on the throne again to get teleported. Go through the northern fake wall, kill the Liche and sit on the Throne of Virtue at 19 , enabling teleport location number 4. Then sit on the Throne of Changes again to teleport. Kill another Liche to enter the teleporter at 21 which will take you to the Black Gate at Now concentrate on killing Hook first, as it will cause Batlin to flee, then kill the others. Place the three Prisms on the transmitters to de-activate the beam and use Rudyom's Wand to destroy the Black Gate.

The main objective in the Bee Cave is to find honey with which it is possible to befriend the Emps. After entering the cave, you'll find Murray and Myrtle in the north-east at 1.

They'll act like primitives until you've talked with Tseramed about them, then they'll tell their story. Walking west past many Giant Bees , is the honey storage at 2 , which is what you are there for.

Due west of the Fens of the Dead , in the mountainous region in the southwest part of Britannia, lies the entrance to the dungeon Destard.

The brave traveller will find wealth aplenty on the 4th level of this villainous series of caverns, but guardians of unsurpassed ferocity are also to be found here. Seek the altar that holds the red stone on the 7th level, and hie thee to the Altar Room of Courage that may be found herein. Far to the west of the Fens of the Dead, along the untamed coast of southwest Britannia , the cavern called Destard is a dank haven for savage tribes of orcs , trolls , and the like.

I prepared a map with the assistance of Gertan , one of the few people foolish enough to brave the depths of Destard. Everybody knows this is the lair of dragons. Gertan has a thing about dragons, though.

Says there are drakes down here too, to eat up anything too small for the dragons to bother with. Legend has it there's an egg chamber on the fourth level, but I don't think anyone's ever gotten that far and lived to tell about it. There is little to say about Destard that has not already reached every tavern from Vesper to Jhelom: dragons!

I once stole into this den on a dare from my good friend, Tim — well, he was a friend, until I got out! I passed through the entrance and actually made it as far as the north chamber. That was when I encountered mama and papa dragon It is occupied by mostly dragons, drakes and wyverns. There are also some water elementals to the east end, near a small body of water, as well as more to the north near another body of water. Toward the west side of this level, are a number of giant serpents , and the entrance to Level 2 of the dungeon.

In Trammel, level two is occupied by much more dangerous monsters.



0コメント

  • 1000 / 1000